Apple Vs. Google: Oh, It's On!
  • Decided not to get an iPhone 4S and bought the Galaxy S3 instead. I know nothing about android and need tips on getting started.

    I'm sorry if there's a million posts a day like this - but I had trouble finding a "getting started" post.



    My Galaxy S3 is arriving in 2 days and I want to get a good idea of
    what to expect. Like I said I've never owned an Android phone. My last
    phone was a cheap Blackberry and that's the only smart-phone (if you can
    even call it that) I've owned since an early Windows phone I had in
    2006.



    After a frustrating experience going with entry level phones my whole
    life, I decided to take the plunge and get something really new and
    high-end. It basically came down to the 4S, One X and S3. After some
    consideration I opted for the Galaxy S3 despite being more familiar with
    iOS due to owning an iPad.



    There's one problem: I've never really used android. Most of my
    friends have iPhones or Blackberries so I've had very limited
    opportunities to try one out. I know it's a pretty open and customisable
    platform which I like the sound of, but that's about it.



    So I guess what I'm really asking is what can I do with Android that I
    can't do with iOS? What is it that's going to make me love android more
    than any other platform?




  • HDMI Dongle Turns Any TV into an Android TV

    Essentially this dongle is a small Android-powered computer (and like a
    computer though, it requires you to plug it in to a wall outlet to power
    it) that uses your TV as it’s monitor. You can surf the web, run
    Android apps, watch YouTube videos, etc. just like on a normal Android
    tablet. It even has a USB slot on it to plug in other devices like
    keyboards, mice, harddrives, etc. and a microSD card slot capable of
    utilizing up to a 32GB card for storage.

    http://theunlockr.com/2012/06/08/hdmi-dongle-turns-any-tv-into-an-android-tv/



  • S. Korea computer game giant takes on US mobile market


    South Korea-based WeMade Entertainment went
    shoulder-to-shoulder Wednesday with titans at the E3 videogame
    extravaganza in Los Angeles with games designed to bring
    computer-quality play to smartphones or tablets.

    The 12-year-old company behind
    massively-multiplayer-online-role-player-game (MMORPG) "Legend of Mir"
    planned to ride into the US market on the back of the mobile gadget
    lifestyle.


    The game has been a hit in Asia, particularly in China, and boasts more than 100 million players.


    "A little more than two years ago our company had an epiphany where mobile phones and tablets would dominate the game platform of the future," WeMade chief financial officer Gene Kim said at the E3 videogame fair in LA.


    "We want to be a vanguard to blur the line between PC (personal computer) and mobile games."


    WeMade promised 20 mobile games this year, including an MMORPG called
    "Project Dragon: The Roar from the Dungeon," a Viking-themed game with social networking components and a "Rhythm Scandal" title with "glitz, glam and music."

    WeMade is wading into a fiercely competitive arena for mobile games, with videogame industry giants such as Electronic Arts battling for player's time and money with Internet age hot shots such as Zynga and Gree.

    http://phys.org/news/2012-06-korea-game-giant-mobile.html





    http://www.androrev.com/2012/06/08/ra6equit-videowemades-dragon-project-mmo-to-lead-android-charge-more-awsomeness/
  • Japan’s Gree moves mobile gaming into the spotlight at E3 (interview)

    GamesBeat: So what would you predict as far as what happens in the coming months or the rest of this year?


    Aoyagi: The rest of the year is going to be pretty
    interesting. In the next quarter, we’re going to see more content from
    Asia make it into the U.S. We have seen some success already, including
    our Zombie Jombie game. Ngmoco has launched one game from Mobage, Rage
    of Bahamut, which is now the top-grossing in Japan. So now, after
    talking with many Japanese developers, I get the sense that they’ve
    become pretty confident about the Western market opportunities. They’re
    going to ship more and more products from Japan. So some of them,
    probably, may work in the U.S. market.


    We’re going to see more and more high ARPPU games, like the kind that
    Kabam is doing and Funzio, Gree, and DeNA. The interesting thing is,
    the Funzio studio is actually Asian-American. Kabam is also. They know
    about Asian MMOs or social gaming and high ARPPU techniques. There’s an
    advantage for those kinds of people. We’ll see more and more of those
    high ARPPU games in the market. So then they’ll continue to spend more
    on marketing.


    It’s going to be a really tough market for startups. By the year’s
    end, it’s hard as it can be. We have to be really prepared and ready for
    this year. What happened in Japan in the last two years is that, after
    they saw some successful games, everybody followed and then the market
    became very big, very rapidly. In just, like, 18 months. From a $1
    billion to a $4 billion market. That kind of big jump, we’re going to
    see that this year and next year. And then the older market and the
    conventional games are going to be over by the end of next year. That’s
    how I see it.

    http://venturebeat.com/2012/06/10/gree-e3-naoki-aoyagi-interview/

    Tokyo-based mobile gaming company GREE announced today the open beta launch of its social network tool suite for iOS and Android devices.


    GREE’s existing Japanese platform, which reaches 230 million players
    worldwide, provides developers a plethora of social features for their
    mobile titles, such as leaderboards, Achievements, and a friend
    invite/request infrastructure.

    http://venturebeat.com/2012/05/23/gree-platform-open-beta/

    --------------------

    apple is going to be a road kill soon in gaming arena, players from 80%+ android land is about to start their invasion. They have big home experience running large scale cloud game. The era of angry bird and cut the rope is about to be over abruptly, apple. You'll be stuck with shitty racing games soon.

  • E3 2012: Sony and HTC in PlayStation games tie-up



    PlayStation Suite renamed PlayStation Mobile as Sony ramps up push onto third-party mobile hardware

    http://www.pocketgamer.biz/r/PG.Biz/PlayStation+Mobile/news.asp?c=41688
  • I want this game in Android nooooooooooooowwwwwwwwwwww.....


  • Count down until Apple start suing and snatching that person like the white iphone case mod.


  • Fragmentation


    Oh, they didn’t announce fragmentation? Those little footnotes at the
    bottom of the Maps and Siri pages that read, “Flyover and turn-by-turn
    navigation will be available only on iPhone 4S and iPad 2 or later” and
    “Siri will be available only on iPhone 4S and iPad (3rd
    generation)” made it seem like they did. So let me get this straight,
    iOS devices are updated to the newest versions of iOS at some incredible
    pace, making Android look so silly on giant projector slides, but those
    new versions of iOS don’t even include all of the same features? There
    you go Android OEMs, now you know the trick – just start pulling
    features from your updates to push them out faster. (Cheers SR!)

    http://www.droid-life.com/2012/06/11/a-quick-look-at-ios-6-and-its-new-android-features/

    Hey, you can't say that. apple has no fragmentation... *chuckle*

  • 9. Apps that use location-based APIs for dispatch, fleet management, or emergency services will be rejected


    You've just fallen down a cliff, but don't know your full GPS
    co-ordinates to call for rescue. Rather than the genius iCliffRescue app
    we were developing, Apple would prefer you use the preloaded maps app
    to organise an airlift. Convenient.

    http://www.expertreviews.co.uk/gadgets/1280098/top-10-most-ridiculous-apple-app-store-submission-rules/2

  • Mail enhancements: I almost fell on the floor
    laughing when I saw how excited people were about multiple email
    signatures coming to iOS. You can now have a different signature for
    each email account on your iOS device, WOW :)


    You can also now finally add attachments from within the email client
    rather than having to go to the Photos app and then create an email.
    However, attachment support is still extremely limited due to Apple’s
    closed approach to the file system. You can attach just photos and only
    one at a time.


    iOS 6 will also include a VIP mailbox so you can filter people’s
    email that you really want to see. One thing I love about HTC Sense is
    this same ability to have groups that let you quickly filter your email
    with the touch of a tab. Again, nothing new or groundbreaking
    for Android, but nice to see Apple catching up.

    http://www.zdnet.com/blog/cell-phones/android-ics-already-offers-more-than-what-is-coming-in-ios-6/7769

    from android point of view, it seems iOS 6 is gingerbread with enhanced siri. (I bet that old MIUI apple mod can still do more than iOS6) ... blah...I was hoping this will inspire google team with more features in OS 5.0.

    I for one want smart display mode. the phone can adapt itself for small screen or if connected to full display (instead of merely projecting a small screen digitally onto a large display. it gives that 'doll house' effect.

  • Apple has a knack of
    rolling out rather typical technology these days and playing it off like
    it's something spectacular, and overcharging for it.



    The higher end Macbook Pro prices are laughable considering the PC equivalents are quite literally half the price.



    I'm sure it's great for their business, and back when the iphone
    first came out it was actually something awesome and new. But now it's
    just getting annoying.

    http://www.reddit.com/r/Android/comments/uws3q/the_ios_6_announcement_is_killing_me/

    Apple used to sit next to HP (before HP sold the real HP part, Agilent. The instrument makers. ) They were the most cutting edge company in test and instrument makers. lots of engineers that feed apple for creation like personal disk drive, laser printer, scanner, etc.  But now things like fabs, mems integration, telco equipments, latest screen technology are all in taiwan. All the supply chain, engineers who actually fiddles with the manufacturing lines are all in the far east.  take low power 2GB ram, apple wont get that until few months, if ever since only LG and samsung currently make those. (of course as usual apple will lie and say, its OS is so efficient it doesn't need 2GB RAM, until they finally can put 2GB Ram, then they declare 2GB RAM is life changing experience.)

    look at all apple's recent patent, compare it to samsung or foxconn. One is legalese bullshit, cartoon drawing for patent war, the next two are very real product.

    we'll see how apple can survive pass 20nm - 14nm. all their big rivals will get there first and knows how to do it.  Apple meanwhile only have engineering wishful thinking. They can't even get advanced large screen onto their device yet.probably more of rounded corner and fruit logo jibe.


  • Apple suppliers are routinely tight-lipped about their deals and a
    TomTom representative declined to detail the services TomTom will
    provide for Apple. Besides maps, however, TomTom also sells real-time
    traffic information, helping drivers to bypass congestion, and warns on
    speed cameras.

    TomTom already has mobile navigation apps that run
    on Apple's iPhone and iPads selling for between EUR40 and EUR80,
    depending on the country, and it charges another EUR29 a year for
    real-time traffic information. But it also provides maps and related
    content to other smartphone makers like BlackBerry maker Research in
    Motion (RIMM), Taiwan's HTC Corp. (2498.TW) and Samsung Electronics Co
    Ltd (005930.SE) of South Korea.

    TomTom worked on its deal with
    Apple for around a year, according to a company spokesman, who added
    that it won't affect the agreements with other smartphone makers.

    The Apple deal will provide a "meaningful contribution" to TomTom's sales and profits, the spokesman said, without elaborating.

    At
    the developer conference, Apple showed off a number of new software
    programs that as a whole underscore how the company is distancing itself
    from Google Inc (GOOG), previously a close partner but now a major
    rival in the smartphone market.

    http://www.foxbusiness.com/news/2012/06/12/apple-picks-tomtom-for-maps-edging-out-google/

  • At the 2012 Worldwide Developers Conference (WWDC) in San Francisco this week, Apple exec Scott Forstall offered up a barrage of statistics on iOS,
    the Apple mobile operating system. Among them: Apple sold upward of 365
    million iOS devices over the past five years, roughly 80 percent of
    which are now equipped with iOS 5, the latest version of the OS. (Or
    rather iOS 5 was the latest version of the software, until today, when Apple unveiled iOS 6.)

    Makes sense Forstall would stress the 365 million figure. But why does
    it matter what version of iOS the devices are running? Well, because it
    provides a useful contrast with Google's Android OS. Android is exceedingly popular around the world. In fact, Google
    exec Andy Rubin tweeted this week, "there are over 900,000 Android
    devices activated each day." In other words, Android may hit 365 million
    devices this year alone.

    http://www.csmonitor.com/Innovation/Horizons/2012/0612/Apple-brags-about-big-iPhone-numbers-but-ignores-a-crucial-Android-fact

    also run 15%. ha ha ... by the end of the year there will be more 4.0 device than there is entire iPhone on the planet. fragmentation or no fragmentation ...
  • TSMC To Spend $10B Building Factory for 450mm Wafers

    "With demand for processors growing and costs rising, using larger
    wafers for manufacturing is highly desirable, but a very expensive
    transition to make. TSMC just announced it has received approval from
    the Taiwan government to build a new factory for 450mm wafers, with the total cost of the project expected to be between $8-10 billion.
    The move to larger wafers isn't without its risks, though. Building new
    facilities to handle production is the easy part. The industry as a
    whole has to overcome some major technical hurdles before 450mm becomes a
    viable replacement for the tried and tested 300mm process. TSMC's
    chairman Morris Chang has stated the next five years will be filled with
    technical challenges, suggesting 450mm wafers may not be viable until
    at least 2017."

    ------

    I guess the Samsung-TSMC 14nm race is now on full speed.

  • Nvidia has also just received AT&T’s certification for Nvidia’s
    LTE data modem chip. That means it could be used in phones that access
    AT&T’s LTE high-speed data network. That could help the company get
    off the ground in the U.S. market. The modem chips are built by Icera, a
    startup that Nvidia recently acquired.


    Rayfield said that Tegra will be getting into sub-$300 tablets and
    smartphones. And the company is making progress in China. Rayfield said
    that five Tegra designs debuted in China last year, and 18 more will
    debut in China this year. Two carriers embraced Tegra phones in a big
    way last year, but dozens are expected to do so this year, Rayfield
    said.

    http://venturebeat.com/2012/05/24/nvidia-expects-a-breakout-year-for-mobile-chips/

  • As expected, Apple Maps is not nearly as detailed or feature rich as the mature Google Maps.



    This is to be expected, considering how long Google Maps has been around and how much time they've had to perfect it.



    The one plus for Apple Maps is that they get turn-by-turn navigation
    now. Good for them, I guess... the reason why I bought my Android was
    for the turn-by-turn navigation that I knew was only available on Android (that was 2 years ago now, I believe).



    Over time, Apple Maps will eventually catch up. Too bad for the Apple users that don't get Google Maps in the mean time.

    http://www.reddit.com/r/Android/comments/v0ijk/a_sidebyside_comparison_of_google_maps_and_apples/

    They are not going to catch up. To catch up means they actually has to invest and put data into Open street map. And since when Apple is contributing anything to public data? lol Those fuckers are leech. (same case with Gutenberg. they never contribute anything now suddenly they need free book and love gutenberg.)

    whatta freeloader.

    Two months later, Apple acknowledges use of OpenStreetMap in iPhoto


    The OpenStreetMap Foundation finally gets an acknowledgement from Cupertino.

    Apple has finally given a public nod to OpenStreetMap, almost two months after it began using OSM's mapping data within iPhoto for iOS. The OpenStreetMap team tweeted about the change on Thursday evening, noting that the app, which was updated earlier this week with relatively minor fixes, quietly gained an OSM mention in the credits.


    When Apple began using OSM data in the iOS version of iPhoto in
    March, it came as somewhat of a surprise to both the world and even the
    OSM Foundation itself. At the time, the OSM said it was "pleased to
    find" Apple is using its data, though Apple continued to use Google Maps
    for other functions (such as the Maps app on iOS).


    In March, the OSM Foundation pointed out that Apple had failed to
    include "the necessary credit to OpenStreetMap’s contributors," which
    has apparently been remedied. Although there wasn't much doubt that
    Apple was using OSM instead of Google Maps, Apple's acknowledgement
    shows the company is diversifying its sources when it comes to mapping
    data. When combined with Apple's acquisitions of C3, PlaceBase, and Poly9,
    it certainly appears as if the company is further distancing itself
    from Google, with which it has developed a tenuous relationship over
    intellectual property issues as of late.

    http://arstechnica.com/apple/2012/05/two-months-later-apple-acknowledges-use-of-openstreetmap-in-iphoto/



  • I jumped from iPhone 3G to
    Nexus S and now i'm onto an HTC One X. For me, I could never go back
    to iPhone. The only think I miss is the fluidity of the iOS e-mail app
    (though the ICS e-mail app has caught up nicely) and Alien Blue. Reddit
    New is nice but I miss my Alien Blue.



    My GF was on an iPhone4 and was having troubles with the hardware -
    the power button stopped working, which is a common problem. While its
    being repaired, I started showing her the HTC One X and now she is a
    proud Android owner as well. For her, the biggest draw was the camera.
    She loves the built in camera features in Sense.

    http://www.reddit.com/r/Android/comments/uzpuc/how_many_of_you_made_the_jump_from_ios_to_android/

     

    I miss a few aspects of the iOS ecosystem - leaving the iOS
    ecosystem was actually my greatest fear, but it turns out I wasn't
    nearly as tethered to it as I originally thought. Cloud was a great way
    of keeping apps on both iOS devices in sync, and Photo Stream was a
    convenient way to show pictures on my iPad that I'd taken with my iPhone
    (though Dropbox covers this need somewhat). I miss Reminders
    seamlessly syncing between my iPhone and iPad...I tried out some decent
    third-party cross-platform reminder/task applications like Astrid and
    Any.do, but I didn't find any of them reliable enough to use for my
    personal use. In the end, I opted to just create a new Google Calendar
    for "tasks", which works well enough. It doesn't have geolocation-based
    reminder functionality, but I never really used that anyway. iMessage
    was a nice-to-have, but not everyone I know uses an iPhone, and a
    majority of my communication occurs through Google Talk. Also, to be
    honest, I found iMessage as frustrating as it was useful at times -
    often my message would end up getting sent as SMS due to network issues,
    and the distinction between iMessages sent to my phone number and
    iMessages sent to my Apple ID (finally resolved in IOS6, at least) was
    obnoxious.


    WWDC didn't do much to sway me back, either, unfortunately. I was
    willing to give it a chance, but it felt like Apple was once again
    playing catch-up...someone sarcastically referred to the release as "iOS
    5S", and it's hard for me to disagree. On a personal note, I can't say
    I was pleased to see the new turn-by-turn feature excluded from my
    perfectly capable iPhone 4, either. To be fair, I knew going into WWDC
    that I was going to need to see a significant revamp of the OS before
    I'd be willing to go back, and I didn't really expect that to happen.
    Apple has a good thing going, and there's no reason for them to throw
    that aside for tinkerers like me.

    http://www.theverge.com/2012/6/13/3082261/29-days-with-android

    ----

    uh oh ..



  • GREE and Ubisoft teaming up to bring Assassin’s Creed Utopia to smartphones

    http://www.pocketgamer.co.uk/r/Multiformat/Assassin's+Creed:+Utopia/news.asp?c=41972

    image


    ------------

  • How is 1GB d/l suppose to work in iOS? (dump other files just to play a game?)






  • I want this game on android noooooooooow.... enough with shitty games already. ps. where are the 3D RTS games? The only games I really want to play.




  • Raw performance is really important, but a robust feature set is even
    more so, as it allows more efficient rendering techniques to be
    implemented on mobile hardware. With a better feature set, you can both
    increase the image quality and reduce the battery usage.



    I am not talking about some high end stuff like tessellation, geometry
    shaders, 32 bit floating point texture filtering or robust anisotropic
    filtering. I am talking about basic feature set that allows us to create
    efficient rendering engines. There's a lot of problems with basic
    features in OpenGL ES 2.0. The standard doesn't even support basic 8888
    uncompressed textures without an extension, as many mobile devices at
    that time didn't even support true color (565 and 4444 were popular
    display front buffer formats). iPhone and Android changed all that, and
    now the mobile hardware is advancing at very rapid pace (iPhone 4 ->
    4GS had 7x GPU performance improvement).



    Here's some things that I would personally like to see in the new GLES
    version (all features that improve performance and efficiency):



    1. There's no official texture compression format in OpenGL ES 2.0
    standard. PowerVR chips use PVRTC, NVidia Tegra supports DXT and ARM
    Mali supports ETC. If you want to develop an Android game, you basically
    have to use uncompressed textures (a huge waste of bandwidth &
    performance), unless you want to include 3 separate versions of textures
    to the game package (not a good option since that kills you sales, as
    it makes the download much bigger). So you likely end up with a bad
    compromise (for example 565 textures) that both look worse and perform
    worse than compressed textures.



    2. Limited vertex formats. 16 bit formats (both integer and float), 8888
    formats and 10-10-10-2 formats need to be officially supported by the
    API (not just by some vendors specific extensions). Currently you need
    to use fat vertices on mobile devices, and that feels really ackward
    since you have no extra memory bandwidth to waste. You can use much more
    efficient vertex layouts on PC / console hardware.



    3. Multi render target (MRT) rendering support. Almost all AAA games are
    currently using deferred rendering, and it's used because it improves
    performance (less shader combinations, less GPU state changes, less GPU
    constant changes, less vertex interpolants, no need to spend CPU cycles
    to find affecting lights for each rendered object, better scaling when
    there's lot of overdraw, etc, etc). Tegra is the only hardware with an
    GLES extension for MRT, and PowerVR guys have said (long time ago) that
    MRT rendering is possible with their hardware, but there's no API
    support yet. Official API support is desperately needed, and would
    enable many more efficient rendering techniques to be used on mobile
    hardware as well.



    4. Efficient way to (partially) modify GPU resources (especially
    compressed textures) and retrieve GPU rendered data. Current API does
    format conversion under the hood (cache tiling, etc) and that consumes a
    lot of CPU resources. We need to have a more straightforward and
    efficient way to update GPU resources with CPU. Extra API overhead is
    fine for a PC graphics API (lots of extra headroom), but for mobile
    devices API overhead both kills your performance and degrades your
    battery life. As the mobile GPUs and CPUs are using the same memory
    (unified memory), it would be most efficient if both could simply access
    the same data directly (DX map/lock style API could be used for
    synchronization).

    http://forum.beyond3d.com/showthread.php?t=61388

    The OpenGL ES 3.0 specification is most likely to be released by the
    Khronos Group next month during the E3 gaming conference or in early
    August during SIGGRAPGH 2012 -- the specification is effectively done at
    this point already and the preliminary documents in the hands of
    vendors. OpenGL 4.3 will also most likely be released on the same day
    since OpenGL 4.2 is nearly one year old and it's been the Khronos trend to release multiple specifications at the same time.



    While the proprietary NVIDIA and AMD graphics drivers will likely
    introduce OpenGL ES 3.0 support right away (it should not be an issue
    for any GL4-capable desktop graphics card), the open-source driver
    support will sadly take a while. Among the mobile GPUs capable of doing
    OpenGL ES 3.0 will be the Mali T600 series and the forthcoming NVIDIA
    Tegra 4. With OpenGL ES 3.0 being based upon OpenGL 3.2+ functionality,
    it will be a while before the support is there in Mesa/Gallium3D. OpenGL 3.1 isn't even likely until next year
    in Mesa. Hopefully a need for OpenGL ES 3.0 on Linux in the mobile
    space will lead to greater overall work on GL/GLES enablement, but that
    remains to be seen. Based upon the current timing and trends, OpenGL ES
    3.0 isn't likely to appear in Mesa/Gallium3D until H2'2013 or early
    2014, but let's hope that changes.

    http://www.phoronix.com/scan.php?page=news_item&px=MTEwNzk
  • image

    http://mobile.yesky.com/388/32256388.shtml

    The secret behind Oppo Finder’s ultra-thin body is that Oppo got an
    idea to have the antenna and the speaker be integrated in the same
    housing. That makes the Finder thinner than any other phones.
    Untitled

    http://micgadget.com/27240/worlds-thinnest-smartphone-oppo-finder-price-official-395-off-contract/

  • ... the thinnest phone in the world... (Before Samsung comes in with their in cell OLED screen, NEC doing their ultra thin chasis magnesium alloy...or probably Sony if they feel like re-doing their walkman fame design all over.) I am still waiting for first company that comes up with sub 5 mm thickness. That would require entirely new construction and manufacturing methods. Apple won't make it in this race. It's all plastic composite and new manufacturing method.




  • Microsoft is a lot like a freight train: it may be fat, bloated, and
    heavy, but once it finally gets up to speed, it's a force to be reckoned
    with. There's certainly something to be said for a company that
    commands about 90% of the US PC market and 40% of the US console market
    at a time when consoles are becoming less gamey and more
    comprehensive-entertainment-centery. That's without touching on
    Microsoft's impending entrance in the tablet game and the upcoming release of Windows RT and Windows 8, nor the early 2013 release of the Xbox 720.

    By now, you can probably see where I'm going with this. Odds are very
    good that your home and work computers both run Windows, and I'm going
    to guess you use Office on both. Roughly 30 million Xbox 360s have been
    sold in the US, so I'm going to guess that a fair number of readers may
    have one of those too. That's our foundation: the company already has a
    commanding presence in many corners of consumers' lives.

    http://www.androidpolice.com/2012/06/16/why-androids-greatest-threat-isnt-apple-its-microsoft/

    They are charging $80 bucks for that POS OS. No OEM in the world can make money when competing Android device is selling for $60. Gimme a break.

    I think Microsoft will attempt to pull Amazon style store-hardware tight integration... Good luck tho' They have to build a huge customer service and retail network. Their Xbox saga - hardware keep losing money should tell something. (Is their Xbox division even making money yet?)

  • Apple's '647 Patent: What It Is and Why it's Bad for the Mobile Ecosystem

    What is '647?


    '647 is short for patent No. 5,946,647,
    which was filed by Apple in February 1996. It has four listed
    inventors: James R. Miller (now with Miramontes), Bonnie Nardi (an
    anthropologist and author who teaches at University of California –
    Irvine), Tom Bonura (now with Imprivata) and David Wright. The broad
    scope of the patent is that it is a “system and method for performing an
    action on a structure in computer-generated data.”


    If you are not tech-savvy, that description means almost nothing to
    you. Even if you are tech-savvy, the patent’s broad scope could mean
    almost anything. Remember, this patent was granted in 1996, so the
    inventors likely never envisioned what it could mean for a mobile device
    such as the iPhone. 


    The nickname that patent pundits have given '647 is “data tapping.”
    Essentially, '647 is an operating system feature that works to receive
    input into a computing device, store that information, and then retrieve
    that data and present it on a user interface. Data structures that '647
    represent could include calendar events, phone numbers, contact
    information, etc. So, if you are looking for a phone number in your
    iPhone, the feature based on the '647 patent will find the relevant data
    in your device, bring it to the surface of the user interface and let
    you perform a action with that data, such as making a phone call or
    sending a text. 


    For the geeks, here is the patent abstract: 


    “A system and method causes a computer to detect and perform
    actions on structures identified in computer data. The system provides
    an analyzer server, an application program interface, a user interface
    and an action processor. The analyzer server receives from an
    application running concurrently data having recognizable structures,
    uses a pattern analysis unit, such as a parser or fast string search
    function, to detect structures in the data, and links relevant actions
    to the detected structures. The application program interface
    communicates with the application running concurrently, and transmits
    relevant information to the user interface. Thus, the user interface can
    present and enable selection of the detected structures, and upon
    selection of a detected structure, present the linked candidate actions.
    Upon selection of an action, the action processor performs the action
    on the detected structure.”

    http://www.readwriteweb.com/mobile/2012/06/apples-647-patent-what-it-is-and-why-its-bad-for-the-mobile-ecosystem.php

    Why the '647 is bad for the Mobile Ecosystem


    The '647 is a patent from a different era. It was created and filed
    during the time before Steve Jobs came back to Apple in 1997 from NeXT.
    The iPhone was just a glimmer in Apple’s eye, and the company was
    struggling. The idea of connecting mobile devices to the Internet with
    dynamic user interfaces was pre-embryonic, and the first of those
    devices would not be seen for a couple more years.


    Apple spokespeople have continually contended that “blatant copying
    of its devices is wrong.” Google spokespeople retort that all the patent
    litigation is a derivative of “too many vague software patents.” While
    the '647 is just one aspect of Apple devices, it shows up in nearly
    every patent lawsuit the company brings. Is the '647 being blatantly
    copied, or is it a vague software patent? Considering its history, that
    question is fairly easy to answer. 


    But Apple has found legal power in the patent and applied it to
    something that it probably was never intended to cover. It also covers a
    very basic function that hardly seems like it should be proprietary to
    one particular company. The fact is, every one of the large technology
    companies has patents that cover something as basic as the “data
    tapping” patent. 


    What does the '647 really do? Yes, it may actually be a system for
    retrieving data and turning it into an actionable item, but in reality
    it is a piece of paper whose primary role in 2012 is to curb Apple’s
    mobile competition. It is an important patent, but not in the way that
    patents were intended to be used.

  • GX Benchmark. nothing surprising. faster than last generation chips.

    image

    http://weekly.ascii.jp/elem/000/000/092/92250/


  • Linus Torvalds: 'fuck you, Nvidia' for not supporting Linux



    Linus Torvalds isn't someone you'd accuse of excessive
    diplomacy and his answer to a question about Nvidia's lack of support
    for Linux with its Optimus
    technology has been far from compromising. When posed with that query
    during a Q&A session at Aalto University in Finland, Torvalds begins
    by identifying Nvidia as "the single worst company we've ever dealt
    with" and goes on to give his assessment of its actions with a resolute
    "fuck you" and an accompanying middle finger gesture to the camera.


    The frustrated user of an Optimus laptop says that she finally got full support for her machine via a GitHub
    project that's been working decently well, but Linus evidently shares
    her annoyance at Nvidia's unwillingness to support the open source OS.
    He's particularly incensed by the fact Nvidia's Tegra line of ARM chips
    is selling so well because of Android, a mobile OS that has its roots in
    Linux. While Torvalds believes there's little we can do to influence
    Nvidia's decision making, he does see a silver lining in the fact that
    its attitude is "the exception rather than the rule."

    http://www.theverge.com/2012/6/17/3092829/linus-torvalds-fuck-you-nvidia



  • Jumping Ship: A Guide to Switching from iOS to Android

    What other differences does Android offer?



    Widgets! There’s several popular ones, like HD Widgets, Android Pro
    Widgets, and Beautiful Widgets. All are fairly popular. Free ones are
    less customizable in general, but there’s still some okay ones.



    Google Apps! Gmail provides excellent e-mail functionality. Google
    Voice lets you have a singular phone number. Google Talk is a
    cross-platform IM client. Maps offers free turn-by-turn navigation.
    Wallet holds some cards and lets you pay using NFC. Translate will
    translate text across languages. Goggles will scan an environment for
    identifiable information. Music stores your music in the cloud. Books is
    a decent e-book service. Authenticator allows 2-step account
    authentication for your Google account. And Sky Map shows you the stars!



    Voice Actions and Search integration! You can do a search across your
    phone and the internet. Voice Actions has been around for several years
    and while we’re expecting an update soon it presently can launch some
    apps, send texts, and perform services.



    Tasker! You can configure your phone to run certain tasks when
    something triggers it. These are basically batch files that run when
    trigger conditions are set. You have to pay for it, but it enables a lot
    of automation.



    Sideloading Apps! You can install an app from anywhere just by
    running the .apk on your phone. You’ll have to enable non-market apps in
    the Developer options, though. You can pull apps from anywhere.



    Face Unlock and Security! You can encrypt the phone yourself so the
    data is safe and nobody can access it. You can set a variety of lock
    screens with different security methods to access your phone. And among
    them is Face Unlock. Mostly a gimmick that falls back on real security.
    But there’s a lot of ways to keep your phone safe.



    Install Apps Wirelessly! You can use the Play Store to install apps
    over the air. Sign in, select Install, and it will be on your phone next
    time you pick it up. Some apps are built to utilize this, such as “Plan
    B”, an app for when your phone is lost or stolen.



    The Camera! The iPhone camera is generally of pretty high quality,
    but the software on the Android side is excellent in ICS. It supports
    Camera, Camcorder, Panorama-mode, and the video setting supports a
    time-lapse. There’s exposure settings, special effects, etc. All
    built-in. And the speed is excellent. Hardware differentiation obviously
    applies, but the software end has you covered for basic point-and-shoot
    photos and video editing.

    http://www.reddit.com/r/Android/comments/v7uyj/jumping_ship_a_guide_to_switching_from_ios_to/c5238p2


  • Android apps that use power control APIs are often 'battery killers,' oh the irony

    If there's one thing Purdue University researchers can't stand, it's an
    inefficient Android app. They've already revealed how some titles burn
    huge amounts of energy just by running ads (e.g., Angry Birds uses 63 percent
    of its resources for flogging stuff rather than flinging stuff), and
    now they've confirmed something else that has long been suspected: many
    offerings on Google Play
    also contain serious "energy bugs." Specifically, these are apps that
    use Android's power control or wakelock APIs to prevent a phone going
    into sleep mode. The majority of developers use wakelocks properly, but
    around a quarter make mistakes in how they juggle different APIs, which
    can cause a fully-charged phone to drain "in as little as five hours."
    Out of 187 wakelock-exploiting apps tested, 42 contained errors --
    although the academics stopped short of naming and shaming. There's a
    chance they'll list the culprits when they present their paper next
    week, which will also propose an automatic method for detecting the
    glitches. Will that be another app?

    http://www.engadget.com/2012/06/18/android-wakelock-api-bugs/

    I guess google now need to put another class of warning specifically for app battery use. (This one is actually very important. I wonder why they haven't done it yet. Class A: battery zipper, no problem. Class B: Very heavy when in use full throttle. Class C: battery drainer when sleep.)

    Heavy battery use is defined in wattage when in full use and sleeping/background)

  • Just remember this is the phone Apple is ripping off iPhone from.

    image
  • OMG...iOS is winning..fragmentation, fragmentation... tee hee...


    While compiling this, something odd stood out. Look at the black
    arrows. Flurry split one model, the Samsung Galaxy S II, into three
    slices which further magnifies the appearance of fragmentation. Doesn’t
    anybody read these things?

    http://www.zdnet.com/blog/burnette/flurry-report-on-ios-vs-android-allegiance-called-into-question/2571


  • Cash for Clunkers


    But Samsung isn’t resting on those laurels. Its trade-in program, called SAFE2SWITCH, lets people exchange their current smartphones for an S III at very competitive prices.


    The prices are as good or better than the ones offered by popular used electronics sites like Gazelle.com, and includes devices with little or no resale value.


    For instance, a good condition 16 GB iPhone 4 with AT&T that fetches $160 from Gazelle will get $165 from Samsung.


    While Gazelle won’t buy a Nokia Lumia 900 on AT&T, Samsung will pay $225.


    Even the discontinued Dell Streak tablet on AT&T, Samsung will buy for $55 (Gazelle won’t buy).

    http://www.zdnet.com/blog/sybase/samsungs-pincer-movement-android-strategy-to-winning-the-mobile-enterprise/3365

    Samsung is playing hardball. cold cash.


  • Holy batman ...this is mind blowingly amazing...


  • DoCoMo Aims to Recoup Lost Mobile Share With Older Users

    NTT DoCoMo Inc. (9437), the only major
    Japanese carrier not selling Apple Inc. (AAPL)’s iPhone, is trying to
    stem market-share losses by using its own voice-recognition app
    to woo the nation’s fastest-growing demographic: the elderly.

    Japan’s biggest mobile-phone company is counting on
    software and handsets tailored for older subscribers to regain
    customers from Softbank Corp. in the $110 billion wireless
    market after consumers flocked to the iPhone. Two million users
    have downloaded DoCoMo’s app called Shabette Concier, which,
    like Apple’s Siri, lets users control their phone by voice -- a
    selling point among elderly consumers who struggle with keypads.

    The carrier’s voice app, whose name translates as “Talk to
    Me, Concierge,” was introduced March 1 and is available for 38
    handset models using Google Inc.’s Android software. They
    include Sony Corp.’s Xperia acro HD, which was Japan’s best-
    selling smartphone model for April and May, according to
    research company BCN Inc.


    “I’ve been planning to get a smartphone and try the voice
    app since I saw it on TV,” said Kazuko Ohara, 81, who lives in
    central Tokyo and plans to visit a mobile-phone store this month
    to choose a handset model. “My eyesight is weak because I had a
    cataract operation.”


    Ohara, who doesn’t own a personal computer, has a KDDI
    mobile phone and doesn’t mind switching carriers, she said.


    “The voice app might help me write e-mails, and I want to
    use the map function to go places,” she said.

    http://www.bloomberg.com/news/2012-06-18/docomo-aims-to-recoup-lost-mobile-share-with-older-users.html

  • This was only shown to public last year. I guess they are really tempting faith launching it now.. heh..




  • not being allowed to get too close... hmmm.





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