When will chinese fab hitting 28nm anyway? early next year? flood of cheap dual/quad cores chips then.
Here at XDA-Developers we hold very few ideas close to our hearts:
Openness, new concepts, and development. These all revolve around one
core principal: Technological advancement of society. Those who do not
practice these concepts are generally given warnings and eventually
banned from XDA.
What do we do when a manufacturer violates our values? We don’t support that manufacturer. Linus Torvalds sums it up nicely in this video from Aalto Talk with Linus Torvalds, hosted by Aalto Center for Entrepreneurship (ACE) in Otaniemi on June 14, 2012.
I’ve been saying it for a long time.
Nvidia and Qualcomm are the problem children of Android. Yet HTC, for
some reason embraces their closed and problem-causing ways. There is
quite simply no reason whatsoever for an Open Platform like Android to
be reduced to running on Closed Hardware like Tegra or Snapdragon.
Closed hardware makes it difficult for developers to isolate and
troubleshoot problems. You can take a look into the past, almost one
year ago, when Android 4.0 Ice Cream Sandwich was released. The first
fully supported processor was the Samsung Exynos, followed up quickly by
the Texas Instruments OMAP, and shortly thereafter, the Samsung
Hummingbird. It was quite literally months of development work, which
involved getting data through official and not-so-official channels to
get ICS on these closed-hardware NVIDIA and Qualcomm processors.
So, I will now end this bit of ranting by backing up Linus (father of
Linux and Grandfather of Android) Torvalds by saying: “NVIDIA, F***
you,” and follow up with a “Qualcomm, F*** you too.”
http://www.xda-developers.com/android/nvidia-and-the-problems-with-closed-hardware/
With the ‘problem’ of partners taken care of, could things get worse
for Microsoft? Sure. Without going over the inherent goodness of WART
tablets, there is one thing that most people don’t realize, it is not
compatible with Windows software. No, I am not kidding, WART runs none
of the massive library of Windows programs, you need to code for it
directly. Those new programs are incidentally not compatible with every
Windows machine on the market. Please note that Windows Phone 7/7.5 is
also a different and totally incompatible system, the tens of apps for
that platform won’t run on WART either. See a problem?
So, with no software, no partners, and the wonderful track record of
success in phones that Microsoft leverages for tablets, why would anyone
code for this debacle? If there were any reasons, companies not being
paid handsomely to port will be thinking very hard about soldiering on
in light of the impending hardware partner exodus. To make matters
happier for Redmond, the only way to sell software for a WART device is
through Microsoft.
http://semiaccurate.com/2012/06/19/microsofts-tablet-moves-make-nokia-look-cunning/
Allwinner is a chip maker not a tablet maker, but right now, the
Chinese company’s products are a very popular choice for ~$100 Android
devices, whether we’re talking about cheap Android tablets or those sub-$100 pocket PCs based on ARM chips.
Allwinner
chips usually have a 1-1.5 Ghz Cortex A8 CPU, coupled with a powerful
Mali400 GPU (same as the one in the Galaxy S2), which enables even
low-end tablets to smoothly run ICS and to play any type of HD content
flawlessly.
Analysts expect that 40 million tablets will be
shipped in China alone this year, and it seems Allwinner’s chips will be
in 60% of those tablets (or roughly 24 million). Allwinner achieved
this excellent performance through a close cooperation with ARM, which
enabled the IC maker to go from licensing ARM’s designs to manufacturing
System-on-a-Chips
in only 7 months. The fact that Allwinner is using both the CPU and the
GPU from ARM means that they are also getting quality drivers from ARM,
which contributes to making the process quicker and more efficient.
This kind of integration will only get stronger with future chips from ARM, like Cortex A15, Cortex A7 (big.Little)
and the Mali T6xx series GPUs, which will even share the same cache.
Cache sharing will only be possible with ARM-designed CPUs and GPUs,
which will put chip makers who are using all-ARM architectures
(Allwinner, Samsung, etc.) at an advantage over those who aren’t (Apple,
Nvidia, Qualcomm, etc).
We probably won’t see such integration
until the end of the year, and most likely until next year, especially
for other companies besides Samsung. But things will get interesting
quickly when even low-end devices will be able to run on Cortex A15, Cortex A7 and Mali T604 chips, thus enabling the release of very fast devices even in the $100-$150 price range.
http://www.androidauthority.com/allwinner-arm-cheap-android-tablet-96529/
man... SPLIT the wifi/wireless/FCC inspection stuff. So the tablet will have a wireless slot that goes to FCC certification separately and the tablet can go straight to market.
Tablet market introduction is too slow and complicated for low volume/low cost player. They need a way to go straight to market without FCC hassle.
The wireless card/insert should be standardized and cheap ($10-20). skip the non chinese brand, they are too slow and unable to adapt to rapidly changing market (Motorola, Dell, toshiba, etc. are toooo big and toooooo sloooooooow.)
They are still fiddling with omap4/tegra 2, when the grey market already spazzing over dual core all winner. By the time lumbering giants are done with tegra 3, the new dual cores with new mali chips already in the market at a fifth of price.
Scoble details how the new power connector will
have a chip on both ends of the cable, giving Apple total control and
leaving device manufacturers unable to make unlicensed third-party
accessories. It’s a similar strategy that was used with the MagSafe
connector on the current MacBook line, and something that battery
specialist HyperMac fell foul of in the past.
-----------
lol. way to go apple. yer going Sony way of proprietary everything very fast. Before you know it you are building a wall that lock yourself out...
I am fully supporting your approach, the faster you die, the better.
http://www.businessinsider.com/microsoft-is-working-on-building-its-own-phone-says-nomura-2012-6
who the fuck is dumb enough to buy microsoft phones? lol ... next thing you know it's 100% spyware, data hostage situation and perpetual license cram down... ..oh and internet explorer and virus to it...

The new One XXL can be called a next-gen device, seeing how it will have
a quad-core S4 Pro SoC, with Adreno 320 GPU, and 2 GB of RAM, although
the rest of the specs are not that new. You get the same 720p display
(not that it should be any higher) and an 8MP rear-facing camera, which,
if it would take higher quality pictures than the One X, could be
called an upgrade. As for front-facing camera, it will have a 1.8 MP
sensor, with presumably HD video recording.
http://www.androidauthority.com/htc-one-xxl-specs-leaked-96824/
http://www.androidauthority.com/iphone-galaxy-s3-switch-free-easy-phone-sync-app-96888/
Samsung Mobile UK today announced it will be making Easy Phone Sync
available for free to anyone purchasing a Samsung Galaxy device. Easy
Phone Sync is a simple new way for people to transfer their iPhone and
iTunes media – including music, videos, podcasts, pictures, contacts and
text messages - to a Samsung Galaxy device including the new Galaxy S
III.
As part of an exclusive licensing agreement with Media Mushroom
Applications, Samsung is making Easy Phone Sync available for free for
UK customers to transfer content from their iOS device to their Samsung
Galaxy device in a few simple clicks. As well as being able to access
DRM free content they have purchased from iTunes music, customers can
continue to use iTunes software on their PC to manage their music,
videos and podcasts and keep their Android device in sync with it.
Simon Stanford, Vice President, Telecommunications and Networks,
Samsung UK and Ireland said: “We’re really proud to announce the launch
of this new application and can’t wait to hear what our new and existing
customers think of it. We know that traditionally iPhone users have
been reluctant to switch to an Android device because they couldn’t use
iTunes to manage their content. Easy Phone Sync means people can now
enjoy their iTunes content on a Samsung Galaxy phone. What’s more is
that it’s really easy for them to do, and literally takes five minutes
to set up.”
http://www.androidcentral.com/samsung-brings-itunes-and-ios-data-galaxy-devices-easy-phone-sync
... litigation time.. apple position in europe is noticeably cratering...

After obtaining an import ban in late 2011 with the International
Trade Commission against certain HTC Android devices found to be
infringing a certain Apple patent, the iPhone maker filed a new motion with the ITC
a few weeks ago arguing that several other smartphone made by the
Taiwanese company infringe the same patent. Among the 29 devices listed
by Apple in its new complaint you can also find the HTC One X and the
HTC EVO 4G LTE, the company’s 2012 flagship devices.
Meanwhile,
HTC has responded to Apple’s request to ban these 29 Android smartphones
basically saying that Apple’s claims are unwarranted and that the
iPhone maker should file a brand new suit with the ITC in order to
obtain the ban the company is seeking.
HTC argues that the “data
tapping” patent is not infringed by these devices, while Apple says that
the Taiwanese smartphone maker has not taken the necessary steps to
correct the issue, and therefore a ban is in order.
According to Foss Patents,
HTC wants to prevent the ITC from “issuing temporary emergency relief,
which could be another import ban or a requirement that HTC post a bond
amounting to 100% of its U.S. revenues.” That’s certainly something HTC
can’t agree with and the company says that a new investigation, which
could take up to 18 months, is required in order for the ITC to issue a
new ban.
http://www.androidauthority.com/htc-apple-data-tapping-itc-claims-97096/
Yes, this is pervasive and
utterly wrong. I wish people would stop spreading misinformation.
Dianne does a good job explaining it but I see how it might be hard for
someone without a background in low-level graphics to understand.
Basically, iOS feels smoother than Android because Apple employs some
very clever tricks to give the illusion of seamlessness, as well as the
architectural differences between the two OSes.
iOS makes heavy use of bitmap caches. When you're opening an
application, navigating between app windows and scrolling in an app what
you're seeing is actually a cached screenshot. It's much easier for the
GPU to render a static image than Android's real-time JIT approach.
Dianne says that a bitmap cache can also be used in Android, but that's
very expensive because of the way the windows are managed and also in
the capabilities of early GPUs (expensive context switching). This will
probably go away once we move to better GPU standards and Google doesn't
have to pander to the lowest common denominator of cheap mobile GPUs.
Long window and transition animations in iOS. Notice how the
"zoom-in" effect for opening an app, as well as the "swipe-left/right"
effect for in-app navigation, takes somewhere between 1-1,5 seconds.
Much longer than the animations in Android. This allows for an
invaluable window of opportunity for the OS to render everything in the
background without the user noticing lag while an app loads everything.
So, based on the two points above, this is how iOS handles the UI:
you tap the icon for the app and the (long) animation begins. iOS
zooms/swipes the cached "screenshot" on the screen. Meanwhile, in the
background, iOS handles the app and presents it when everything is
ready. You can test this while loading the "Photos" app and, while it
appears to load instantly, try quickly and repeatedly scrolling with
your finger as soon as the animation starts. You'll notice that the
scrolling won't start until after some time the app is loaded.
You can achieve this "long animation" effect in Android too if you
have a custom ROM. It's just an illusion, but you might like it. Go to
"ROM settings" or wherever the developer put it and change "window
transitions" and "animation speed" to "slow" or "very slow". This is why
my gf's Gingerbread ZTE Blade appears to load apps like the Contact
list faster than my ICS Nexus S. ICS has very rapid transitions but it's
up to you to change it (custom roms only, sorry about the terminology
but I can't be bothered to actually look for the proper terms in
Settings right now).
But that's not all. Some more reasons for iOS smoothness:
Multitasking. We know that iOS isn't a true multitasking OS. So, when you're interacting with the device, iOS stops everything it's currently doing to render graphic elements. If you have an iOS device you can see it for yourself: load a webpage and try scrolling before
it's finished loading. You'll notice that it stops loading the webpage
and instead smooth-scrolls to blank tiles. Apple has improved on this
with their dual-core chips (threading) but you can still see the
remnants. Android, for better or worse, does true multitasking and it
still has to continue processing everything in the queue, even when
you're interacting with it. This can be handled with better scheduling
and the "10% of the CPU for background threads" Dianne mentions, as well
as better schedulers. This is why in custom ROMs you can select
different schedulers with different results. Better heuristics is key
here.
Dirty regions. The raster buffer has to update everything
on the screen for about 45 fps (depending on the kernel), regardless of
what changed and what not. "Dirty regions" is when the screen bitmap
changes only parts of it where an actual change happens and it doesn't
have to tax the GPU by updating everything for about 40-50 times per
second. Try it for yourself by going in "Developer options" and turning
"show screen updates" on. Now try slightly pulling down the notification
shade. Notice how the entire screen flashes, even when some of the
bottom screen remains the same. Ideally, only the "dirty region" should
flash (where the notification shade actually exists). Again, this will
get better with better GPUs and when Google finally decides to demand a
standard set of OpenGL instructions.
I could go on but I think I'm already blabbering too much.
http://www.reddit.com/r/Android/comments/vffuz/can_we_stop_with_the_misinformation_randroid/
Basically, Apple is going to be fucked big time as smartphones advances and need to display more and more complex moving data at the same time. (This is the reason apple is having widget problem, or that apple will never get S3, watch video in little screen while you go do something else. Right now it's silly feature, but soon new apps will come along, just like widget, that has useful function.)
1. audio translation - text stream while one dabbles with other apps.. (will be coming soon, as speech translation becomes more common.
2. handling external screen, while the smartphone is doing something else.. (not gonna happen in iOS unless they completely change the way they handle screen or do ugly temporary patch.) This is a big deal soon... everybody will plug their smartphones to big screen in less than a year...(as smartphones high definition content becomes more available)
Summary: Oracle, whose founder considers Apple’s Steve
Jobs to be his “best friend”, is unable to tax Android (even by one
cent) and Apple gets beaten in court also
THE Android/Dalvik case continues to be studied whilst Oracle is expected to appeal the ruling. For the time being, Android remains free from Oracle tax. Steve Jobs’ war on Android surely is failing and Apple is falling in the ranks compared to Android. Apple cannot win against its main Android rival, not even in court:
Apple has lost its legal battle against Samsung in the Netherlands. A
judge ruled that Apple infringed upon Samsung’s 3G patent associated
with the Galaxy Tab 10.1 tablet.
Here is another report:
The Korean consumer electronics giant won the ruling in a court in The Hague, according to reports.
The legal battle between Apple and HTC is getting more and more
complicated, as the two companies are filing more attacks against each
other. Just yesterday, we talked about HTC’s defense against Apple’s most recent complaint with the ITC
(the iPhone maker has three such lawsuits against HTC), with the
Taiwanese company saying that Apple needs a whole new lawsuit in case it
wants to obtain an import ban against 29 HTC devices including the HTC
One X and the HTC EVO 4G LTE.
But HTC also has itself two ITC
actions against Apple, and we have recently reported on the second one,
as the ITC decided not to allow HTC to use five of the eight patents
included in its case against Apple, as they are owned by Google.
Furthermore, from the three patents left in play, two of them are
apparently FRAND patents, or standards-essential patents, related to 4G
LTE technology.
And that’s exactly why Apple has sued HTC again,
or better said filed a counterclaim, in the United States District Court
of the Eastern District of Virginia – counterclaims can’t be filed with
the ITC, but have to be filed in federal court. Apple basically says
that HTC is abusing these 4G LTE patents, which the Taiwanese company
deemed to be standards-essential patents in its original ITC complaint.
http://www.androidauthority.com/apple-countersues-htc-4g-lte-frand-patents-97125/
Good thing everybody knows Apple is litigious bastard, and everybody is very defensive when it comes to working with them. Pretty soon they gonna have to fight just about everybody. (and no, they are not going to be able to finally do anything when TSMC and Samsung have had enough and throw them out of their fabs.)

Microsoft’s move to abandon Windows Phone 7.5 users did not just hurt
its biggest fans, but also its closest partner, as Nokia’s shares
dropped to its lowest point in 16 years.
Nokia is now trading at only 1.79 euros the lowest since August 1996,
on fears that the Microsoft announcement will damage future sales of
the current Nokia range.
Stuart Jeffrey, a New York-based analyst at Nomura Holdings Inc.
lowered his revenue estimate on June 22 for Espoo, Finland- based Nokia,
citing the new Microsoft product.
Nokia may sell fewer of its Lumia phones that run Windows Phone in
the third quarter than previously estimated because some customers will
wait until the Windows Phone 8 release before buying a new device, Jeff
Kvaal and Andrew Gardiner, analysts at Barclays Capital, said in a note
June 21. Current Lumia devices are “somehow already legacy products,”
the analysts said.
--------------------
thunk.... there goes nokia. now they are in even bigger trouble, their main phone line is suddenly obsolete. Their lumia line is now exactly worth zero. not sure why they haven't forced that idiot CEO out.
Maybe few more months from now, google can do hostile take over using left over changed found on their office couch.
--------------
Come on google, you bother to put expensive NFC chip....and NOT a dinky micro sd slot? ...
South Korea’s Samsung Electronics, the world’s largest smartphone
maker, said yesterday it expected to have sold 10 million of its newest
Galaxy S3 model by the end of next month, two months after its launch.
J.K.
Shin, head of Samsung’s mobile communications division, said robust
sales of the model would help Samsung’s mobile business post a
second-quarter profit bigger than the first three months.
http://www.taipeitimes.com/News/biz/archives/2012/06/26/2003536255
More than a dozen companies are supporting a proposed standard for
device-to-device links in Long Term Evolution handsets. They believe
Direct LTE will offer capabilities and power efficiency for
location-based applications not available with today’s Wi-Fi Direct and
GPS links.
Direct-LTE is based on line-of-sight links at a range
up to 500 meters and 20-23 dBm signaling limits. The technique could
discover local users more quickly with less processing overhead than
Wi-Fi Direct or GPS, said Mahesh Makhijani, a director of technical
marketing at Qualcomm, in a presentation at the conference here of the NGMN Alliance.
Qualcomm said in its internal tests, LTE Direct discovered as many as
7,200 terminals in 0.64 seconds compared to 369 terminals found in using
Wi-Fi Direct that took 82 to 119 seconds. The chip makers tests also
found latency for Wi-Fi Direct discovery degraded significantly as
device density increased.
http://www.eetimes.com/electronics-news/4375984/Group-drives-LTE-device-to-device-links
The ALJ’s initial finding was not a final decision, and the final ruling of the Commission can overturn it. In fact, Bloomberg on Monday reported that the ITC decided to review the ALJ’s initial determination and issue a final ruling on August 24.

In
theory, in case Google will win this battle, the ITC can award an
import ban against iPhones and iPads, which would mean that Apple would
not be able to bring the devices that are manufactured in China to the
U.S. anymore. In case that sounds familiar, that’s what happened with
HTC in one of its legal fights with Apple. The iPhone maker won an
import ban with that “data tapping” patent
– a patent it also uses against Motorola and Samsung in other suits.
Also worth mentioning is that Apple and HTC are still arguing on the
matter, as Apple claims that more HTC devices continue to infringe that
patent, and therefore the product ban should cover 29 more devices
including the HTC EVO 4G LTE and the HTC One X. That only goes to show
how complicated these ITC trials are, and how product import bans affect
the companies involved in these lawsuits.
But Google’s ITC
complaint is slightly different as it’s based on a single patent, and
that one is a standards-essential patent. Motorola is already
investigated in the European Union for its FRAND patent use in such
patent-based trials, right alongside Samsung, and it’s probably unlikely
to see major injunctions and/or import bans on FRAND patents alone.
Moreover,
various third parties formally voiced their support for Apple and
Microsoft in their defending ITC cases against FRAND patents owned by
Motorola including U.S. senators and Congressmen, the United States
Federal Trade Commission, HP, Nokia, Intel, AT&T, Verizon, IBM,
Activision Blizzard, Cisco and others.
Android users don't know enough to matter. That's the premise, and title, of a recent opinion article
(read 3 page rant) by The Street's Eric Jackson. Mr. Jackson's article
attempts to, poorly, make the case that Android users as a whole are
pretty much a bunch of dumb schlubs that barely know how to turn on
their phones, let alone make use of their features. Well, in the
immortal words of another Mr. Jackson, "Allow me to retort."
Mobile Browsing:
Eric Jackson's opinion piece contains little in the way of hard evidence
for any of his claims. While he does cite some limited studies for some
of his information, he fails to take into account a number of factors
that you would expect a writer with a Ph.D from a prominent university
to examine. We're going to begin with an oft-studied, yet flawed metric
that Jackson focuses on heavily in his piece. That's the web-browsing
statistic of Android vs. Safari. One of the claims made is that "Apple
users out-browse Google Android users by a 3.3x margin." To back up this
claim, Jackson uses data from NetApplications, as cited by SlashGear. The data used is from February, and since that time more up-to-date data
has become available. The newer data doesn't change the picture much,
but it's the flaws in the data that make it a bad citation to use.
http://rootzwiki.com/news/_/articles/android-users-are-a-bunch-of-uneducated-degenerates-r920
fight fight fight..... lol (the fight doesn't have interesting insight. just old iphone jingle...
Chip maker MediaTek hopes to enable sub-$200 smartphones running the
Android 4.0 operating system with its latest MT6577 dual-core processor,
which the company announced on Wednesday.
The chip is based on a Cortex-A9 processor design from ARM, and has a
PowerVR graphics processor that is capable of handling high-definition
video, the company said. The chip boosts application and browser
performance by up to 40 percent compared to single-core processors that
go into entry-level smartphones today, the company said.
Smartphones today come with up to quad-core chips, with many
entry-level handsets featuring single-core processors. MediaTak believes
dual-core smartphones will take over a larger market share as low-end
single-core smartphones phase out, and the company hopes to drop the
entry-level price of dual-core smartphones to under $200.


We're live at Google I/O right now
where Product Management Director Hugo Barra has just announced that
there have been, to date, 400 million Android devices sold. That's quite
an impressive number for sure, and Hugo says that there are now 1
million devices activated per day, and one every 12 seconds. For
context, Apple's most recently publicized sales figures for iOS devices stand at 365 million, announced at WWDC.
http://www.theverge.com/2012/6/27/3121029/google-400-million-android-devices-sold
so there is more Android than there is iOS device of all sort. Raw number win!!
next: there will be more android 4.0 device than there is iphone in its total existence. by the end of the year...(take that apple media fan, you can keep your 'fragmentation' jingle. ... a single version of android is bigger than your entire "ecosystem" bla bla....

To ensure a consistent framerate, Android 4.1 extends vsync timing
across all drawing and animation done by the Android framework.
Everything runs in lockstep against a 16 millisecond vsync heartbeat —
application rendering, touch events, screen composition, and display
refresh — so frames don’t get ahead or behind.
Android 4.1 also adds triple buffering
in the graphics pipeline, for more consistent rendering that makes
everything feel smoother, from scrolling to paging and animations.
Android 4.1 reduces touch latency not only by synchronizing touch to vsync timing, but also by actually anticipatingwhere
your finger will be at the time of the screen refresh. This results in a
more reactive and uniform touch response. In addition, after periods of
inactivity, Android applies a CPU input boost at the next touch event, to make sure there’s no latency.
Notifications have long been a unique and popular feature on Android.
Developers can use them to place important or time-based information in
front of users in the notification bar, outside of the app’s normal UI.
Android 4.1 brings a major update to the Android notifications framework. Apps can now display larger, richer notifications to users that can be expanded and collapsed with a pinch. Notifications support new types of content, including photos, have configurable priority, and can even include multiple actions.
Through an improved notification builder, apps can create notifications that use a larger area, up to 256 dp in height. Three templated notification styles are available:
In addition to the templated styles, you can create you own notification styles using any remote View.
Apps can add up to three actions to a notification,
which are displayed below the notification content. The actions let the
users respond directly to the information in the notification in
alternative ways. such as by email or by phone call, without visiting
the app.
Android Beam is a popular NFC-based technology that lets users
instantly share, just by touching two NFC-enabled phones together.
In Android 4.1, Android Beam makes it easier to share images, videos, or other payloads by leveraging Bluetooth for the data transfer.
When the user triggers a transfer, Android Beam hands over from NFC to
Bluetooth, making it really easy to manage the transfer of a file from
one device to another.
Android 4.1 introduces support for multicast DNS-based service discovery,
which lets applications find and connect to services offered by peer
devices over Wi-Fi networks — including mobile devices, printers,
cameras, media players, and others. Developers can take advantage of
Wi-Fi network service discovery to build cross-platform or multiplayer
games and application experiences.
Using the service discovery API, apps can create and register any
kind of service, for any other NSD-enabled device to discover. The
service is advertised by multicast across the network using a
human-readable string identifier, which lets user more easily identify
the type of service.
Consumer devices can use the API to scan and discover services
available from devices connected to the local Wi-Fi network. After
discovery, apps can use the API to resolve the service to an IP adress
and port through which it can establish a socket connection.
You can take advantage of this API to build new features into your
apps. For example, you could let users connect to a webcam, a printer,
or an app on another mobile device that supports Wi-Fi peer-to-peer
connections.
Ice Cream Sandwich introduced support for Wi-Fi Direct, a technology that lets apps discover and pair directly,
over a high-bandwidth peer-to-peer connection. Wi-Fi Direct is an ideal
way to share media, photos, files and other types of data and sessions,
even where there is no cell network or Wi-Fi available.
With Jelly Bean, Android takes Wi-Fi Direct further, adding API support for pre-associated service discovery.
Pre-associated service discovery lets your apps get more useful
information from nearby devices about the services they support, before
they attempt to connect. Apps can initiate discovery for a specific
service and filter the list of discovered devices to those that actually
support the target service or application.
For example, this means that your app could discover only devices
that are “printers” or that have a specific game available, instead of
discovering all nearby Wi-Fi Direct devices. On the other hand, your app
can advertise the service it provides to other devices, which can
discover it and then negotiate a connection. This greatly simplifies
discovery and pairing for users and lets apps take advantage of Wi-Fi
Direct more effectively.
With Wi-Fi Direct service discovery, you can create apps and multiplayer games
that can share photos, videos, gameplay, scores, or almost anything
else — all without requiring any Internet or mobile network. Your users
can connect using only a direct p2p connection, which avoids using
mobile bandwidth.
http://developer.android.com/about/versions/jelly-bean.html
built in MEDIA Router.... yayyyy... finally... some music is going to to flow...
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